Does Multi dream of electric bishounen?|
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Below are the 20 most recent journal entries recorded in
Renai Renaissance ~romance reborn~'s LiveJournal:
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|Saturday, January 26th, 2013|
|It has been a while
It's been months since I even logged into Livejournal. Mostly because I haven't had much to say about fandom. Bought the translated versions of Paca Plus and Planetarian (iOS), but haven't used them yet. Re-downloaded the full version of Katawa Shoujo, and might finally get around to reading it.
|Saturday, September 29th, 2012|
|Before I mod my PSP...
I have an unmodified PSP slim with official Sony firmware 6.60, and a 2 GB memory stick. It looks like maybe three more games will be released for the PSP in English (and perhaps digital only, not on UMDs). I'm thinking that I should modify my system with the most recent custom firmware, so that I can play the fan translated version of Idolmaster SP: Perfect Sun. Two questions first...
* Will I still be able to use my collection of PSP games on UMD?
* How about the games I've purchased from the Playstation Store? Current Mood: nervous
|Sunday, September 2nd, 2012|
|Of enthusiasts and enthusiasm
This morning, I finally tried to watch the Oreimo PSP visual novel close-captioned. No problems with stuttering video or sync. But to be honest, watching the first part, it definitely seemed like a licensed game. The VN appears to assume the reader is familiar with the light novel (or at least its spinoff anime), as it skipped over quite a few story-relevant scenes.
Looking at VNTL Status Tracker today, I'm not sure what translation projects I'm looking forward to. Irotoridori no Sekai could be interesting, and the group seems to post updates almost every week. I want to be optimistic about the Pia Carrot 2 and Sakura Wars 1 (both for Windows) projects, but updates are scarce. It's difficult to be patient, especially knowing that there's no way to guarantee that a fan translation will be finished and released.
Lately, there's been a lot of talk about Steam Greenlight. A whole bunch of small companies and indie devs are using it to promote their computer games. The current total is 687 games. Fifteen of them are visual novels. Eleven of those are indie VNs that have already been released, and available for sale elsewhere. The other four are still-in-development western VNs, and Go Go Nippon (which, along with Roseverte's games, is a rare example of a multi-lingual VN). Current Mood: sleepy
|Tuesday, August 7th, 2012|
|Don't worry fandom, I still like you.
I have been following the VNTL Status Tracker and the gbatemp.net forums, so I usually know how fan translation projects are going. But every now and then, there will be a big surprise. Today, it was a complete if unedited patch for the 2010 PSP game Tantei Opera Milky Holmes (see http://vndb.org/v3226
for more). Don't ask me how to get the patch to work though... If you have a PSP system with custom firmware, then that will probably be the easiest way. Current Mood: enthralled
|Thursday, June 7th, 2012|
|Well, it's been one month
I haven't had much to say over the last month. Haven't been especially interested in any game announcements or releases. Nor have I gotten into anything recent.
Less than a month left until Anime Expo 2012. You can count on at least a few news stories from that convention. Mangagamer tends to announce licenses there. JAST does the same... but unfortunately, it usually takes a couple years for their products to be released in English. Every now and then, you'll see a surprise VN-related announcement from a small or unexpected company.
What one thing do you want from AX2012? Do you think it could happen? Current Mood: sleepy
|Saturday, May 5th, 2012|
|Bring out your DS! Otometeki Love Revo: enablers, depression, and save slots
Hey, remember the original DS? I sure do. Even though the last few games are being released for the system, and it's rapidly being replaced by the 3DS, I don't currently have intentions to sell my old system. (Also, while I have been using my PC quite a bit lately, I've found it difficult to divert my attention from forums and browsing in order to focus on any one computer game. With consoles, it's easier to focus on games.)
I say this because just two days ago, a full English patch for Otometeki Koi Kakumei Love Revo was released. The translation team uses the name Girlish Love Revolution, though you may know about this game through Yen Press' translation of the manga spinoff, which is billed as Ugly Duckling's Love Revolution. Anyway, even though this game was first released on Playstation2, and later ported to Windows and PSP, the patch is only compatible with the DS game. It's specifically based on the official Korean translation from 2009. With so few other new DS games getting released in English, this one stands out.
Yesterday, I applied the patch, placed it on my R4 card, and started playing. First impressions: ( Read more...Collapse ) Current Mood: pensive
|Wednesday, February 15th, 2012|
Couldn't sleep much last night. So I'm honestly not sure why I'm still online, and posting stuff...
In the six weeks (!) since I last posted, it seems like Katawa Shoujo became a big deal. I really should get around to reading it.
Within the last day or so, full English versions of Hakuouki and Hatoful Boyfriend have been released. The former will cost about $30 US, and the latter is about 1/5 that price. Current Mood: tired
|Tuesday, January 3rd, 2012|
|If I'm offline over the next few days...
...then it's probably because the Katawa Shoujo development team followed through on their promise to release full version 1.0. The release date is stated to be January 4 2012. As of this writing, the website seems to be offline. I'll check again starting tomorrow morning.
In spring 2009, the first chapter was released. I read a decent amount of it, and thought the writing was okay. Not bad, but not especially compelling. Felt baffled when I heard other fans going on and on about the dialogue and characterization. On the other hand, I had no complaints with the art. I don't remember the music at all... Then again, three years is a long time, and I may have forgotten more than a few things.
So what will I think once the full version is available? Good question. Current Mood: hopeful
|Monday, December 26th, 2011|
|To Heart 2: it prints money
It's been almost seven years since To Heart 2... and there's still spinoff games being made. Leaf continues to create new games, but this one is apparently still considered a cash cow franchise.
But yeah, there's a new fan translation patch available. While it's not complete, it apparently covers eight routes. Learn more about it at http://vndb.org/r12384
. Also, it looks like the fan translator is still looking for donations and other support. Current Mood: tired
|Tuesday, November 29th, 2011|
Today, my copy of Aselia the Eternal arrived in the mail. What does it include? ( Read more...Collapse )
Also, if you like adult GxB stories, and you read Spanish, then keep an eye on a group called Ichigo no Prism. It has been making quite a bit of progress on Ijiwaru My Master. I thought that I was downloading a small-size partial translation patch, but it appears the links on their site lead to text files... which contain links for all nine parts of the patch. A bit confusing. Current Mood: cold
|Saturday, November 12th, 2011|
|Do you seek innovation?
A few days ago, IGN had an audio discussion on whether video game fans are interested in innovative games, or whether they want refinements on the same old high-budget multi-million sellers. (You can find it here: http://games.ign.com/articles/121/1211794p1.html
This problem seems evident in video games right now, since the games with the most hype are entries in established series. It's certainly not a problem unique to games. Think of how many movie sequels, remakes, and adaptations there have been. Consider how many books, TV series, comics, and visual novels can be called derivative. Yes, there's reasons to be concerned about rehashes and sameness.
On the other hand, is lack of originality really that much of a problem? After the cut, a few TVTropes references will be made, and a question or two will be asked. ( Read more...Collapse ) Current Mood: thoughtful
|Friday, November 4th, 2011|
|If I can't have a LovePlus icon, Fluttershy will cry!
Back in early 2010, the fan project to translate Tokimeki Memorial Girl's Side got started. I watched it make remarkably quick progress over the months. It was debugged and done by December. The second TMGS translation project went along almost as well, and the latest patches are complete and bug-free.
So now in November 2011, we finally have a full LovePlus patch. It might still have some flaws, but they will probably start to address any potential problems soon.
Hovever (and this is incredibly trivial!), I haven't had much luck finding a LovePlus icon for Livejournal. Also, my web search for "loveplus icon" resulted in no real content, though I got decent results for "tokimeki memorial icon" or "TMGS icon." Anyway, I will ask in a community sometime soon.
Before I log out and get some rest, will add a classic Sakura Wars icon to my account. This was created about eight years ago, by a site called AnimeCity. Series-specific URL is http://fmc.animecity.nu/IconBar/SakuraWars/Unsorted Current Mood: sleepy
|Tuesday, November 1st, 2011|
|ITUNES, WHY SO MOE?
Yeah, I just rehashed a Hetalia meme. And you can't do anything about it. (Sticks tongue out.)
...Anyway, I was browsing iTunes just yesterday, and found a romance game called Moe Cure Net. (Here's the exact link: http://itunes.apple.com/app/moecurenet/id473630434?mt=8
) It's apparently been translated to English, and the text I saw looked competent.
But I couldn't sync the file with my iPod Touch. A warning appears, stating that my iPod has outdated software. I don't think it's actually outdated. I will check again in a few days, but I suspect the iPod itself might not be current any more.
So yeah, even though I like technology, it seems to be advancing a bit quick at times. Current Mood: frustrated
|Thursday, October 20th, 2011|
|Surrounded by awesome
It's been just a few days since I finally got around to watching two episodes of the anime TV adaptation of The World God Only Knows. It certainly seemed similar to the first few chapters of the original manga (which I read one, maybe two years ago). Not bad, mostly just a dumb comedy.
You know what struck me this time? There was a scene in which Keima is shopping for romance games. The store he's in is not like anything I've seen in real life. Yes, I have been fortunate to find bookstores which carry untranslated novels, comics, CDs, and a few videos. And I have been fortunate to shop at independent stores which carry vintage general audience video games, and a handful of imports. But I haven't been in an import game-specific store in several years. And despite my con-going adventures, I've only seen one retailer which carries even a modest number of import PC romance games. (That would be Hendane.)
Someday, I'd like to be inside a shop which has more than a few romance games. I might have to go all the way to Akibahara, or perhaps Otome Road, to get that sort of experience. The big question, though... would it be worth it? I might have confidently said "Yes" a few years ago. But lately, I'm becoming more interested in indie/freeware games, and iOS games. And to be honest, if I'm gonna travel overseas, then the trip should be more focused on classical culture, and not so much on spending money with pop culture ephemera.
Also, for those who deeply care about LJ icons, I'll soon be using a TWGOK icon created by a person called Experienced. Current Mood: tired
|Saturday, September 24th, 2011|
|Where do we go, where do we go now?
A big question for fandom: what happens next? If visual novels and romance games are going to continue, then perhaps we need...
* More games with complex gameplay? (A common element in independently developed western games.)
* More gameplay experiments? (Recently learned about a platform game with some adult content that's recently started development. I know there's stuff like 3D simulation games, puzzle games, text parser style games, and so on.)
* More types of pairings? (I like boy x girls harem games, but I've been really glad to see other stuff get made.)
* More diverse stories? (I also like school romance games, but I strive to find a variety of other stories.)
Other big questions include "Who's going to make it?"
|Thursday, September 8th, 2011|
|August and some stuff after
I had plans to write a VN during August 2011. Things didn't go well. The first problem was feeling pessimistic about my writing abilities. I'm trying to deal with that. The second problem was finding time to write. Still thinking about that...
Meanwhile, some news happened. ( Read more...Collapse ) Current Mood: embarrassed
|Saturday, July 23rd, 2011|
|I command you to format c:
A couple days ago, I was using a slow but relatively reliable PC, and browsing Consolecity.com. It appears to be a site which let users buy/sell/trade games from pretty much any system, including untranslated Windows games. (I haven't registered yet, because I don't currently see anything I really want.) Anyway, that's when the PC gave me a blue screen of death for the first time. ( Read more...Collapse ) Current Mood: frustrated
|Thursday, July 21st, 2011|
|Saturday, July 16th, 2011|
|Thinking about what I like, and fandom
Last time I talked about having a good idea. Now I need to admit that getting started, and finding a consistent time to write, is difficult. I want to commit to a consistent schedule for creating a VN.
If I remember how to use the lj-cut tag correctly, then you'll see my thoughts about fandom, and what I currently like, below: ( Read more...Collapse ) Current Mood: creative
|Monday, July 11th, 2011|
|I had a big idea. I had a lazy eye.
First things first -- while at work today, I had an idea which might make for a personally interesting short VN. Soon, I will write down important things, such as "What sort of characters will show up? What locations are relevant? How long will this story be?" I want to think about the scope of this project, but at the same time, not plan it too much.
Also, since it's all too easy to write two or three scenes and give up, I want to keep myself honest about how my writing is progressing. Probably won't write dialogue in Livejournal itself. Instead, I'll probably update with a message like "I wrote two scenes over the last four days" or something.
Another thing about being honest... though I took four years away from updating on LJ, at the same time I occasionally used this account for commenting on blogs that required some form of identification. (I don't have a Blogger or a Wordpress account.)
Deleted most of my old interests, added new ones, based on fandom-related games I've enjoyed or thought about lately.
One more thing. Just after posting this message, two LJ icons were added to this journal: 1) Araragi from Bakemonogatari (made by girlyly) is now the default, and 2) Fluttershy from My Little Pony: Friendship is Magic (made by bishojo-kitsune) is a new alternate choice. This is breaking news, and it must be reported. Current Mood: mellow